#include /* If gd.h is not in the search path for includes, specify a full path here */ #include "gd.h" int main(int argc, char *argv[]) { /* Declare a pointer to an image. This pointer acts as a "handle" through which the image is accessed. */ gdImagePtr im; /* Color indexes. Once set, these values will be used as "pens" to draw on the image. */ int black, white; /* The file pointer to which the file will be written. */ FILE *out; /* Create the image. */ im = gdImageCreate(100, 100); /* Allocate the background color (black; red, green, and blue values are all zero). The image is always the first argument. */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the foreground color (white; red, green, and blue values are all at maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Now draw a solid white rectangle in the middle of the image. */ gdImageFilledRectangle(im, 25, 25, 74, 74, white); /* Almost done: we still have to write the image to a file. Note that the file is opened for writing in binary mode. This is crucial under DOS and related operating systems. */ out = fopen("test.gif", "wb"); /* Write the image to the file in GIF format. */ gdImageGif(im, out); /* Close the file. */ fclose(out); /* Destroy the image. This is important in order to return memory to the operating system properly! */ gdImageDestroy(im); /* All went well. */ return 0; }